It keeps falling through the floor.
Character controller falling through floor.
Please do not put a rigidbody on a charactercontroller.
In the details section for your player character mesh see if you have the box simulate physics checked or not.
Over the last week i have been switching over to bullet physics from physx.
From the unity docs.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
I know that i need to detect the colli.
This did not happen in the original opsive store version from sept 9th.
I attached a camera to my controller and i can see that it falls past the ground and continues to fall into infinity.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.
On the object i added a rigidbody and it already has a box collider.
I 39 ve gotten everything to work except my character controller.
I m using the official unity tutorial.
While i cannot explain to you why exactly i do know that when fiddling around with physics stuff in the templates i would be able to play a level fine and then upon changing the value of that checkbox for either the floor or character mesh i was falling through the floor.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
I want to make a bouncing ball effect.